In some cases you'll be forced bind keyboard controls instead of x-input but that's no big loss though a bit time consuming (especially if you weren't planning on straying too far from typical console controller setup). While it's possible to be quick and accurate with the trackpad alone, the gyro is a nice compliment if you haven't tried it.Īlso you want to make sure that the steam input control scheme you are using uses mouse input for the right pad, don't use mouse-like joystick which feels terrible once you are used to having actual mouse input on the pad. Getting used to the pads will obviously take time so it's not unnatural to feel more confident using thumbsticks if that's what you are used to at first. This video will show any of those who are wanting to use Steam. I prefer using left pad for movement myself (and the controller was initially not going to have an analogue stick at all), using your own controls scheme is the best way to use the controller, even if it's just changing a couple of things here and there to begin with (like movement on left pad, which is easy enough to setup). How to add Star Citizen to Steam with overlay Re done. I do have over 100 hours experience with the Tomb raider games with my steam controller though. But hopefully this gives you and idea.I don't even own Star Citizen myself (I got here from r/SteamController). Now the steam overlay works on the launcher but once SC is fired up the overlay is absent and controller defaults to desktop configuration but SC doesn't recognise my controller inputs even after changing the. and I am sure I forgot to mention something. I know the update just happened but I need a work around cuz I primarily use a PS5 controller to play. EDIT : Just tried, it works, added the RSI Launcher as a non-steam game, launched it from steam, UI working in-game. The right bumper I use for missile lock and fire. You should just have to add the launcher as a 'non steam game' and launch it from steam, once you press 'Launch game' on the RSI launcher, the overlay should transfer over to the game itself. Left trigger I use as a mode switch to change the shields on the right pad. I have primary and secondary weapons both on the right (dual-stage) trigger. If that doesn't work, After step 5, launch it normally with the launch button, then. 6)After Login, THEN click PLAY in STEAM to launch. 4)IMPORTANT: Start StarCitizenLauncher.exe (NOT IN STEAM) 5)Log in to the Launcher. We’re currently developing Star Citizen, a record-shattering crowd-funded title that combines classic space sim gameplay with amazing visuals and Squadron 42, a Hollywood-caliber story-driven single-player game set in Star Citizen’s universe. 2)browse to StarCitizen.exe (look for it in the folder like mine above) 3)click add selected. Touching the pad activates the gyro (always-on is an option as well). Cloud Imperium is an international independent game company. Pressing down on the pad drops countermeasures. I use the right pad to look around, which allows you to completely uncouple your gimbals from your ship movement. Pressing the left pad switches coupling mode. I have "pitch and yaw" on the gyroscope then "roll" on the paddles on the back. He shows you a lot of good configuration options. The Mercury Star Runner door buttons for example are pretty small targets to hit like that, but I got used to it. The touchpad on the controller can be used as a mouse for the things that don't seem to be supported, e.g. Have a look at this guy's youtube channel. Yes I'm exclusively playing with a PS5 controller. Preferably, a game you have already played with a gamepad. Try setting it up for another game first. I wouldn't try and set it up for Star Citizen first. The profile settings are so diverse and crucial that they literally can go from unplayable to absolutely perfect in a matter of very few settings. But the learning curve in the beginning is steep. This controller is by far THE most customize-able one I have ever used. My advice to you is, be very patient and learn what all the settings actually do first.
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